Archive for the Arcade Games General News Category

How to Start an Arcade Business

Thursday, January 3rd, 2013 | Permalink

by Family Entertainment Center | familyentertainmentcenter.com

If you are looking to start an arcade business, the new amusement entrepreneur must first understand the local market opportunity, the demography of that local market, and just as important, his or her own arcade business goals.

There are many options to consider when looking to start your arcade business, including the arcade games you will need for your target customers, and the type of game play your arcade business will offer. This includes different arcade machines, redemption games (ticket games) and the play value of each of these game types.

Start an Arcade Business

If your goal is to start an arcade, you may very well be looking at starting a fun center business with an arcade game room. The reasons for this are many, check out the article Video Arcade Game – A Business in Decline to see how and why the arcade business is changing.

When starting an arcade business, there are several things to keep in mind. Your arcade game room is a player in the overall family fun center attraction mix. Depending on your fun center business goals and your target market demographics it might be a key player, or it might just be a necessary component to the long term success of your business. Make no mistake, arcade game machines are still in fashion and profitable in the right location, with the right mix and game room design.

The point of this conversation is to open the eyes of the new arcade startup to the bigger picture. Old style, stand-alone video arcade game room just doesn’t have the pull, or the community attraction they once had. However, a successful arcade business has become an integral component of your overall attraction mix and the fun center or indoor party center business itself.

Family fun center businesses are smart to include an arcade game room, if it makes sense for their target aged customer and local demographic. For a younger indoor party center demographic (typically 10 years and under), video arcade games are not as popular as redemption games. Secondly, mothers are the primary buyer for this younger demographic and justified or not, often see the content of these video arcade games as violent and destructive. If on the other hand, your market includes tweens, teenagers and young adults, a video arcade game room is expected and will do well with the right arcade game mix and game room design.

Arcade Business – Design for Profit

Among all the video games and redemption (or ticket) games available for your arcade business, each one has it’s own playability or play value. When combined together into a cohesive arcade game room, the total mix of your video game selection should provide your arcade business customers a well rounded and highly playable guest experience. Depending on your target demographic, a good game room needs to offer your guests an assortment of arcade machines and gaming experiences.

For example, you need quick play games, novelty games, merchandise and redemption games, shooting games, driving games and traditional pinball games. If you are going to be catering to a younger demographic you may also want to include kiddie games.

How to Start an Arcade – Space Planning

Here are some base rules of thumb when looking at designing a successful arcade game room:

  • Use an estimated 50 sqft of floor space per game (100 games = 5,000 sqft).
  • You can bunch games up side by side, or back to back to save space.
  • Video arcade games need approximately 4 feet clearance in the front of the game.
  • Basketball or SureShoot type games require 6 feet of clearance in the front of the game.
  • Redemption games can vary dramatically however, a minimum of 2-3 feet in front and 1-2 feet on each side.
  • If you are using multiples of the same type of games or titles, you can push these games side-by-side to reduce the amount of space required.
  • For larger, multiplayer arcade coin games or redemption games that can be played by 4 to 6 players at a time, this type of cabinet game should be used as an eye-catcher and placed in a visible spot with a minimum of 4-6 feet around the entire game.

Your family fun center, indoor party center and other amusement attractions are a fun place for families, tweens, teenagers and groups of friends to go play and spend some time (and money) together.
 There are a wide assortment of video games, arcade machines and coin operated games that can help make this experience diverse, entertaining and time well spent for your guests.

To develop a successful arcade game room you need to offer your guests a good variety of game-play and play-ability, from a diverse set of arcade machines and redemption games.

 When designing your game room, the game mix and game room layout are the key areas of planning for long term success in your attraction business. As with space planning for your amusement fun center in general, providing your guests with a visually pleasing and traffic friendly layout is the corner stone of arcade game room success. At a glance, your fun center guests should be able to quickly feel enticed to enter the room and select an arcade game to start playing.

Arcade Game Room – Final Thoughts

Once your guests find games to play, how they play those games are just as important as which arcade machines and games they play. Some games are multi-person games and require a lot more space than a single pinball machine would need. Popular games tend to draw a crowd, and having a visible location for such games, with enough surrounding space to accommodate those crowds is also important.

When looking to purchase arcade machines for your business here are a few key things to keep in mind;

  • Your target demographic – who are your customers, and what ages are they? This will help you to determine the ultimate make-up of your game selection, arcade games vs. redemption games.
  • The amount of floor space you can devote to a your game room. As mentioned above, arcade machines and interactive games vary in size and can require a lot of square footage if you intend to offer 60-70 games.
  • Consider good crowd control and space management when placing games. Focus on visibility and popularity – bringing the hot games to the front of your game room will encourage play and guest participation as friends watch friends play.
  • Use lighting to enhance the room and direct guests focus to specific arcade machines that are proven revenue earners.

Spend the time to plan and design a good game room with the right game selection and space planning now, and it will help draw strong repeat visits and revenue opportunities today and over time. If you need help in arcade game selection, click here to find a list of arcade amusement companies at the amusement equipment directory website.

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To read more about arcade games, arcade machines, and used amusement center equipment, visit our website: http://www.pursuitzone.com.

Real Commercial Arcade Games For Sale For Your Home Or Business

Friday, May 6th, 2011 | Permalink

FOR IMMEDIATE RELEASE
(Free-Press-Release.com) November 1, 2007 —

Hello and welcome to The Game Gallery. We offer “The Ultimate in Home Entertainment”. You have come to the right place if you are in the market to purchase amusement equipment for your home, rec room or your business. Our reputation has gained us many clients from Super Stars, Sports Athletes and CEO’s, as well as many other V.I.P’s from around the World. We our proud to have such clients like this. Come see why so many people have chosen The Game Gallery to fulfill their gameroom needs. Read about us “In The News”. See the testimonials our customers have to say.

We offer a large variety of new and refurbished arcade machines. Our staff is experienced to assist you from the point of sale, to shipping, parts and technical service. We have a 10,000 square foot facility with a 2500 square foot showroom of which is open to the public Monday through Friday 10AM-6PM eastern time, and Saturdays by appointment only. The Game Gallery takes great pride in knowing that you, as a game enthusiast, are looking for the highest quality and the best that money can buy.

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Super Monkey Ball Ticket Blitz Video Game – Live Gameplay & Trailer – BMIGaming.com – SEGA

Friday, March 4th, 2011 | Permalink

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Video Arcade Games For Sale From Classic Arcade Games To Pinball Arcade Games

Friday, March 4th, 2011 | Permalink

FOR IMMEDIATE RELEASE

PRLog (Press Release) – Mar 24, 2010 – Are you searching for bargains on hard to find quality classic arcade games? If so then please read on to find out where you can pick up great steals on tons of classic arcade games and pinball arcade games from Pac Man arcade game to most old arcade games.

There are great resources for finding incredible deals on all kinds of arcade games and pinball machines. If you know where to search, you can uncover hidden treasures on the internet. You can find deals ranging from a Ms Pac-Man & Galaga 20yr Reunion Arcade Video Game or a Classic Dig Dug Arcade Video Game.

You will be amazed at some of the bargains like a 1980 Williams Defender Video Arcade Game to a Harley Davidson Pinball Machine. There are so many great finds when hunting for bargains on quality classic arcade video games.

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Silver Strike Bowling

Thursday, February 10th, 2011 | Permalink

Silver Strike Bowling is the most popular video bowling game in on-premise entertainment. The realistic ten-pin trackball bowler can be found in over twelve thousand bars and restaurants in the U.S., Canada, South Africa, New Zealand, Australia and the U.K. Its lifelike competitive experience and straightforward trackball control has cultivated an army of nearly 5 million Silver Strike bowlers since the game was first released in the summer of 2004.

Silver Strike Bowling Arcade Game

Up to eight players can play SSB at once, while enjoying three different virtual bowling modes of play. “Vegas Bowling”, the most popular play mode, adds a new level of competition by awarding playing cards for every mark a bowler earns. Additionally, it’s SSB’s realistic physics and 3-D graphics that form the foundation of its success, while the game’s competitive, yet casual, competition has continued to drive players to Silver Strike’s lanes.

In 2006, Incredible Technologies released the newest version of the game, Silver Strike 2007 Bowler’s Club. SSBC is connected online via ITNet® allowing bowler’s to track their stats, compete in contests, be a part of local leagues and, most importantly, enter weekly sweepstakes for huge prizes! Whether it’s cash, cameras or cars, the Silver Strike Sweepstakes is giving away big prizes to avid bowlers every week!

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Real Commercial Arcade Games For Sale For Your Home Or Business

Thursday, January 20th, 2011 | Permalink

FOR IMMEDIATE RELEASE
(Free-Press-Release.com) November 1, 2007 —

Hello and welcome to The Game Gallery. We offer “The Ultimate in Home Entertainment”. You have come to the right place if you are in the market to purchase amusement equipment for your home, rec room or your business. Our reputation has gained us many clients from Super Stars, Sports Athletes and CEO’s, as well as many other V.I.P’s from around the World. We our proud to have such clients like this. Come see why so many people have chosen The Game Gallery to fulfill their gameroom needs. Read about us “In The News”. See the testimonials our customers have to say.

We offer a large variety of new and refurbished arcade machines. Our staff is experienced to assist you from the point of sale, to shipping, parts and technical service. We have a 10,000 square foot facility with a 2500 square foot showroom of which is open to the public Monday through Friday 10AM-6PM eastern time, and Saturdays by appointment only. The Game Gallery takes great pride in knowing that you, as a game enthusiast, are looking for the highest quality and the best that money can buy.

Click here for information on Used arcade games.

Click here for information on Used arcade games.

Click here for information on Used amusement park equipment.

Click here for information on Used amusement park equipment.

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The game Need For Extreme presents a breathtaking variety of arcade races!

Thursday, January 20th, 2011 | Permalink

March 28, 2006

For Immediate Release

The game Need For Extreme presents a breathtaking variety of arcade races. You drive a racing car and your task is to finish first. Thirst for speed and danger makes the game more captivating. You are to take a new route full of obstacles in a limited period of time at each level. The obstacles reduce the speed, skid your car or cause a car crash. The opponents’ cars will stand in your way. The speed of your car reduces if you take an earth road. You can pick up such bonuses as life, scores, speed, and a gun.

Join your counterparts from all over the world and beat your best score! If your score is among the Top 10, you can upload it to our Web site and thousands of other players all over the world will be able to see your highscore! Are you up for the challenge?

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Retro-gamers tap their inner pinball wizards

Friday, October 22nd, 2010 | Permalink

By Elinor Mills
Staff Writer, CNET News
2 comments
BERKELEY, Calif.–The single, purple neon bulb and the wooden unicorn cut-out propped against the garage are the only clues that distinguish this home from all the others in this middle-class neighborhood.
Once inside, however, you find a low-ceilinged labyrinth where every nook and cranny is filled with colorful lights, whimsical tchotchkes, posters, toys and the unmistakable sounds of rubber flippers and bells emanating from dozens of vintage pinball machines.

Welcome to a shrine to Americana, or, as one visitor calls it, “Secret Pinball.”

Forget digital. This place is like an orgy–from before the solid-state era–of mechanical flippers, electromechanical bumpers, and old-fashioned lights and sounds. And all the machines, fit snugly side-by-side, are to be played for free.
Today’s enthusiasts aren’t necessarily luddites, but they are traditionalists, rejecting the high-tech gimmicks of video games and newer pinball tables in favor of the low-tech, handcrafted nature of decades-old machines.

“(Pinball machines) are mass produced now–cheap,” complained Hal Erickson, a regular at the secret pinball “arcade.” According to Erickson, today’s pinball makers “buy licenses and time releases to the crest of a fad, like ‘Pirates of the Caribbean’ or ‘Nascar.’ They’ve gotten slicker, but the designs are not as creative and individual.”

There’s a huge difference in the way the game is played, too. “It’s really grueling, higher speed and intense movement…You can burn yourself out on new games,” said Erickson, who said he was ranked among the top pinball players in the world in the early 1990s. “Older games are more sane.”

Sure, the video game industry may be bigger than Hollywood these days. But a growing and undeniably hip group of retro-minded people are playing and collecting pinball machines in what experts say is an homage to the games of their youth. One sign of a pinball renaissance: The Pinball Hall of Fame, billed as the world’s only museum created solely to document the history of pinball, opened in Las Vegas in February. Also, for the first time ever, the 2007 Guinness Book of World Records will include pinball scores. The scores were recorded at the Pinball Hall of Fame last month.

Beyond the eye-hand coordination challenge, the appeal of pinball for many players is one of aesthetics. Erickson describes the game as “an industrial pop-culture art form.” Vintage machines are a reminder of a more innocent time, said Pinball Mac, who owns the machines. “Pinball mixes in translucent art and American icons–babes in bathing suits and all the other classic ’50s and ’60s images,” he said. “This is blue-collar art work.

Mac, who asked that his name and address remain confidential, has created a noncommercial arcade that houses about 50 working machines. He also has created what feels like an extension to his living room, providing comfy chairs, a stereo (playing a ’60s rock compilation when I last visited), nachos and beer. Visitors show up nearly every Friday night, as much for the company as the games.

Near the entrance inside of Secret Pinball is a basketball game where you can use an old-fashioned joystick to maneuver wooden “player” figures in semicircles to gather balls in their hands. You can turn and flip the balls into a basket while evading the opposing “player,” which mechanically moves back and forth trying to block the shot. The sound of metal ringing through hollow wood accompanies the shots.

There is also “Sky Raider,” which, with scantily clad female “astronauts” in bubble helmets, offers astral target practice. My personal favorite is “Road Racer,” a deconstruction of the addictive race car games of my youth. On this one, a drum with a painted-on roadway rotates slowly. Turning a steering wheel left and right moves a small toy car back and forth as the road winds and the drum turns. So simple, but surprisingly, not easy.

The majority of the games are traditional pinball machines with bright lights, metallic “pings,” etched glass and painted backdrops. Themes range from “The Queen of Diamonds” with tiara-sporting women and men smoking cigars to “El Dorado,” with gun-toting men on horseback amid desert cacti.

“Do you know how all this came about?” asked Graham Hale. Twenty years ago, Hale explained, he, Mac, and other antinuclear activist friends played pinball when they were not blocking test sites or getting arrested. “We would get some beer, play pinball and (gripe) about the government,” Hale said. “It was pinball therapy.” “Some people come down here to talk politics, art, theater. And others to play pinball,” said Tim Volz, a “pinhead,” as afficionados call themselves. “It’s a one-of-a-kind place.”

Mac’s oldest machines date from the late 1930s and early 1940s, before the golden age of pinball in the ’50s and ’60s. The older machines, called “shakers,” don’t have flippers, meaning they require more of a subtle bodily force to “shake” the machine, as opposed to quick fingers and electromagnetic velocity to propel the ball around.

“There’s this ancient art we call ‘the nudge’ and it’s pretty spooky stuff. If you nudge the right way, a certain energy will go into the ball,” said Mac, who often sports a floppy velvet court-jester hat on his head and a duck caller around his neck. “You have to nudge very subtly. Slap the side of the machine at the very instance (the ball) hits the bumper, and it ricochets off it,” he said. Nudging too hard triggers a “tilt” or “slam switch” mechanism that turns the game off.

Speaking of spooky, in the minds of these players, there seems to be a mystical undercurrent to pinball. Volz spoke about “electrical chi moving through the game,” and Erickson described a “zen awareness and in-the-moment quality of reacting to spontaneous situations.”

And then there’s Lucky Ju Ju Pinball, a commercial arcade inspired by Pinball Mac’s. “Ju ju” is defined as “an object used as a fetish, charm, amulet” and “the supernatural power ascribed to it,” on the arcade’s Web site. Lucky Ju Ju isn’t secret, but it’s practically hidden, tucked away in a strip mall behind a diner called “Tillies” and next to a church in Alameda, Calif., a small town across the bay from San Francisco. Where Mac’s attracts an older crowd for whom vintage pinball machines are a nostalgic childhood odyssey, Lucky Ju Ju’s customers are younger, a mix of goth and “rockabilly” hipsters to whom anything retro is in style.

Like a museum curator, Lucky Ju Ju Pinball owner Michael Schiess can discuss in historical and political detail the art that graces the backs of the more than two dozen pinball machines in his arcade. Adults can play at Lucky Ju Ju for as long as they want for $10 on Friday and Saturday nights. For example, the “Space Odyssey” pinball game from 1976 acknowledges the Soviet-American endeavor to dock together two vehicles in space. There is also the subversive art of Bally’s classic “Captain Fantastic” machine from the same year, featuring a disco-era Elton John performing for a crowd that is, among other things, groping, flipping and Nazi saluting.

“Every one of (those machines) is a little slice of history,” said Schiess, wearing a white cowboy hat with a feather in the band. “Every one of them has a story and is a reflection of history at that time.” Schiess creates “interactive kinetic art” out of old pinball parts and has taught classes on electricity and pinball engineering. He opened up a machine to show me what he was working on, lifting the face to reveal the guts–a mechanical board with a neat tangle of wires running between a 110-volt transformer, a score motor, and switches and relays that trigger the lights and sounds. Part of the proceeds from Lucky Ju Ju Pinball are going toward opening up the Neptune Beach Amusement Park, a pinball museum and educational center that will commemorate an early 20th-century amusement park in Alameda.

Schiess takes his pinball evangelizing on the road, too. He has installed six machines in a solar-powered Spartan Manor trailer and plans to pull it behind his 1959 El Camino or another car to the Pin-A-Go-Go Pinball Show, a gathering of “pinheads” in Dixon, Calif., scheduled for May 19 to 21.

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XIII Russian Trade Show Amusement Rides and Entertainment Equipment RAAPA – 2011.

Sunday, September 26th, 2010 | Permalink

Organized by : Russian Association of Amusement Parks and Attractions (RAAPA)

Supported by:

International Association of Amusement Parks and Attractions (IAAPA), Trade Show International Company and also the Moscow Government.

1. Exhibition Theme:

Amusement rides: park and extreme ones;
Inflatables and inflatable constructions;
Water rides, equipment for water parks, swimming pools and beaches;
Equipment for kiddie and sports grounds;
Bowling, billiards and sport equipment;
3D/4D/5D/6D cinemas; simulators and amusement machines;
Entertainment equipment, interactive games, laser tags, shooting galleries;
Battery and pedal cars, go-carts and racing tracks;
Lighting, laser and acoustic equipment;
Parks, family entertainment centers, network operators of the entertainment equipment, associations;
Organization of active leisure, festivals, amusement and pyrotechnical shows,
Garden equipment, small architecture forms;
Access control equipment;
Vending machines, fast-food equipment in the parks;
Juke boxes and payment terminals;
Certification, diagnostics and maintenance of amusement rides and entertaining equipment;

Representatives of regions’ and cities’ administrations, directors of parks, water parks and family entertainment centers, resorts, leisure enterprises, businessmen and other parties of concern are invited to the Exhibition.

“Round tables” on the amusement industry development in Russia will take place in the framework of the exhibition.
On March 14-15, 2011 the XVI International conference “Entertainment business in Russia. Safety problems. Operation. Leisure organization. New formats ” will take place.

2. Exhibition Participation Terms:

Registration fee . Included:

accreditation of one representative of the company, entry in the catalogue (90 characters) in Russian and in English,
a copy of the catalogue, two badges for each 6 sq. m., invitation tickets, vehicle entry pass to VVTs territory during mounting and dismantling periods, invitation to the official opening reception, informational materials 250Є
Registration of the additional company representative 100 Є Cost of 1 sq. m. Fitted space (minimum – 6 sq.m) 250Є
Cost of 1 sq. m. Space only (minimum 10 sq.m) 210Є
Cost of 1 sq. m. Outdoor space (minimum 20 sq.m) 50Є
Indirect Participation fee (placement of promotional materials at the “Indirect Participation” booth; entry in the Exhibitor s Catalogue up to 90 characters, including contact details) 450Є
Placement of advertising materials in the Exhibitors’ Catalogue depending on the size 60-700Є

Attention! All baseline costs are given without VAT.

Extra payment is required for:

Corner booth location – 10% added to the baseline cost
Selection of booth location – 15% added to the baseline cost

A 10% discount will be provided for Exhibitors for the booking of more than 15 sq. m. fitted space

Minimal booth space:

– central location – 15sq m
– at the perimeter location – 6sq m

The fitted space will be provided to the exhibitor by not later than 24 hours before opening of the Exhibition, the space only – by not later than 48 hours.
The exhibitors will be supplied with the additional equipment and services (telephone, video tape recorder & TV set, interpreter, etc.) upon the separate exhibitor s request in accordance with the existing rates.

The hotel accommodation and the transfer from/to the airport can be reserved upon request.
For participation in the Exhibition, please, fill in the application form for participation (attached) and the contract (provided after receiving the application).

3. Payment and Registration:

The payment is performed according to the invoices issued in accordance with the application for participation during the period of three bank days since the moment of invoice issuing. A fine of 0,1% a day is imposed in case of payment delinquency for more than three days.
Exhibition area booking is performed only after the advance payment (50% from the total amount according to the Contract) . The deadline for the payment of the rest of the amount is February 12, 2011.

Deadlines:

Till February 12, 2011 – Sending by Exhibitors of the Information entry for the Exhibition Catalogue.
Till February 17, 2011 – Finalization of the Exhibitor’s booth layout, fitting, equipment and services.

4. Exhibition working hours:

March 16 – 18, 2011 – work of the exhibition
Exhibition working hours: March 16-17 – from 10 a.m. to 6 p.m., March, 18 from 10 a.m. – to 4 p.m.

5. Mounting and dismantling order of exhibition exposition:

Mounting of the exposition and exhibits move-in March 16-17, 2011 from 9 a.m. to 7p.m.
March 18, 2011 from 9 a.m. to 10 p.m.
Dismantling March 19, 2011 from 4 p.m. to 7 p.m.
March 20, 2011 from 9 a.m. to 6 p.m.
Pre-term dismantling and exhibits move-out are prohibited.

The Organizing Committee reserves the right to update terms and conditions of the Exhibition.

Russian Association of Amusement Parks and Attractions (RAAPA) provides Post-Exhibition support to exhibitors’ production and recommends it to companies-buyers for organization of entertainment complexes, family entertainment centers, theme parks.

Оrganizing committee:

Аddress: Offices 307-310, Pavilion №69, VVTs, Pr-t Mira 119, Moscow, 129223
Tel./Fax: +7(499) 760-38-14; +7(495) 988-89-48 / 47
E-mail: raapa@raapa.ru show@raapa.ru
Website: www.raapa.ru

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Capcom Brings Arcade Games to Virtual Console

Sunday, September 12th, 2010 | Permalink

by Anoop Gantayat / www.wii.ign.com / 16 Jul 10

Capcom doesn’t have much of a presence in arcades nowadays, but they used to be a major force with games like Final Fight, 1942, Ghouls ‘N Ghosts and, of course, Street Fighter II. It looks like Wii owners will soon be getting a reminder of that arcade pedigree. The publisher announced plans on Friday to bring titles to the Virtual Console Arcade side of the Virtual Console service.

Currently, the VCA release list list is dominated by Namco Bandai, with Sega throwing out an occasional game here and there. Capcom’s support will begin some time this summer, with the company hoping to release the more popular titles from its catalogue. First up is Sonson, a 1984 side scroller that later made it out to the NES (but only in Japan).

These plans are just for Japan at the moment. However, with many of Capcom’s arcade classics having originally seen international release, we have a feeling we’ll see some support on our Virtual Console as well.

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